My Contribution

My contributions to this project were mostly the gameplay elements that weren’t drag and drop. The core gameplay of the game required the “spawning” of customers after a certain duration, these customers would then carry their own randomised orders. Below will be explanation and details of the work i did.

example of a customer “spawning” in

In the game, to take a customer’s order you will need to click on them, so on click of the customer, i made it so it would generate a random order, whether it will have topping “x” and/or the amount of noodles the customer wants.

example of taking orders and the orders showing up on the orders screen.

You will then have to make the noodles in the cook layout, and give them to the customers using the “serve” button, when pressing the give button it will check whether the noodles that was made was correct or not.

example of giving a correct order
example of giving the wrong order

That’s more or less most of my work explained there are some parts that weren’t included here but they’re mostly just minor things.

Indomie Simulator Is Out!

Indomie Simulator splash art

After 1 month of development, the game is finally done. all the core game play mechanics is done, all of the arts are there, and the game is playable.

Using Git and GitHub as our main platform of development, we are able to work fluently together. The three of us can work individually never having to be afraid to have our data collide with each other using the source code management. Also, if there is an error, we can quickly revert to the last commit that is made.

The game is made by a team of 3:

  • Bryan Putra – Programmer
  • Nicholas Arthur – Programmer
  • Jason Christian – Artist

Bryan works on the core mechanics of dragging stuff around in the “cart” layout. he made it possible to cut the Indomie packaging, to cook it, to put sauces inside the bowl, and many more. Almost all of the interactive elements inside of the cart is Bryan’s work.

Nicholas works on the “world” layout. He coded the randomly-spawning customers, and to make them interactive. in the end, we had to make the cooking layout with the world layout connect so that the customers can receive their orders correctly, Nico works on integrating those two layouts together.

Jason made all of the art in the game. Starting with the concept of the “Indomie Cart”, the background, the customers, to the Indomie. Pretty much anything that you see in the game is homemade.

Gameplay and How to Play

Main menu

Welcome to the game ! Click play to start playing the game. You can also choose to disable music or see the about screen. You can also access the in-game how to play menu.

First screen

After entering the game, you will see a screen like above, but with no customers. just wait a while until a customer arrives. After which, you can click on them, and you will have taken your first order ! Click the order icon (blue receipt button on the left) to see all the orders you have taken.

Orders screen

Looks like our guy wants 2 Indomie gorengs with an addition of shallot and pepper. Keep this in mind as we’ll get to cooking next.

Cooking layout

Welcome to the cooking layout ! Here you can cook your Indomie and then serve it to the customer. You can begin by dragging a bowl onto the red mat. Then, also drag the desired Indomie to cook onto the same mat. You can drag the scissors to cut the packaging, and then put the empty packaging into the trash. To cook the Indomie, don’t forget to open the lid of the cooker. Put the Indomie inside.

Cooking…

While the Indomie is cooking, a timer will show on the top. You can only grab the Indomie with the strainer after it has reached half of the time. You can then put the strainer into the bowl. But be careful ! If you release the strainer not above the bowl, you will drop the Indomie and lose it ! Provided this is the case, you have to cook a new one. Whether your Indomie requires soup or not, you can drag the ladle to grab some soup from the cooker(The only indomie that doesn’t require soup is the white one).

If the customers demand two Indomies, you can repeat the same process. After that, you can put necessary topping then using the serve button, you can serve the Indomie to the customers !

Points system:

  • Cooked the right Indomie: 100pts
  • Put a bowl of Indomie to the trash: -25pts
  • Served a wrong indomie to a customer: -25pts

Gameplay Video:

Gameplay video:

Rights:

All of the models, sprites, textures, backgrounds, art, is homemade.

Musics are right of:

Blippy Trance by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5759-blippy-trance License: http://creativecommons.org/licenses/by/4.0/

The Entertainer by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5765-the-entertainer License: http://creativecommons.org/licenses/by/4.0/

Game Proposal (Contruct2)

One of my group members suggested for the theme of out game about Indonesian food. Since Indonesia is very rich in culture, it also has it’s fair share of food variety between regions. However, since we wanted to make the game practical and easy to interpret, so we went with one of the most recognisable food from Indonesia, that is indomie.

Indomie may be one of the simplest foods of Indonesia, but it also has many varieties, in total indomie has 49 flavours available in the market. Our idea for the game involves the cooking of indomie with different toppings and flavours, each menu has it’s own method to cook the toppings which will add to the game’s difficulty.